I have the following problem. In my previous understanding weapon TAGs are used to give a weapon flavor and some conditional advantage. My Examples: You can attack with a dagger while grappling, if you roll 20 with a big battle axe you chop off the hand of your enemy etc.
But there is a balance issue for me, that I can’t get around: Shield. It gives +2 Armor and can be destroy to soak up all the incoming damage. I love that! But: that way there not a lot of reason to have a two-handed weapon.
I was thinking about to give two handed weapons 2 dice of damage, but doesnt feel right,
How would you solve that ‘problem’? Is it even a problem to solve?