Not sure what Mama Dragon’s stats look like, but my rough guess is based on 3.5 stats would look something like this.
The following was a Collaboration between Myself and M1rage
Starting Room TARGET 13-15
Tiamat (mother of dragon kind) Tier IV or Tier V Monster
10 Chunks (1 Heart [10 hp] per Chunk)
+8 ALL Rolls, +4 ALL Effort
3-4 Actions per Round (I do a monster in the middle style, explained below)
Moves FAR, can FLY, FEAR AURA (see Main Body), Will FLEE if possible at 5 Chunks of damage.
Immune to ELEMENTAL Effort, Flames of purgatory (5) ignore a save needed against a spell, ALL Rolled Effort reduced to 1 except ULTIMATE or from ARTIFACTS or Monsters of Calamity.
Actions
•Red Dragon Head (1 Chunk): May attack with Shredding Bite for WEAPON Effort, On Crit Hit BLEED 1 HP per round. OR NEAR Cone of MAGIC FIRE.
•Blue Dragon Head (1 Chunk): May attack with a Piercing Horn for WEAPON Effort, On Crit Hit BREAK 1 Shield or Armor. OR FAR Line of MAGIC LIGHTNING.
•Black Dragon Head (1 Chunk): May attack with Crushing Jaws for WEAPON Effort, GRAB on a successful hit. OR NEAR Line of MAGIC ACID.
•Green Dragon Head (1 Chunk): May attack with Ripping Maw for WEAPON Effort, if attacking Grabbed Character Double effort. OR NEAR Cloud of POISON Gas, Does 1 Physical Stat point of damage per round. Stays for d8 rounds.
•White Dragon Head (1 Chunk): May RECOVER one chunk for MAGIC Effort. OR NEAR Cone of MAGIC COLD, Freezes target solid over 3 turns. Losing 1 ACTION per round until frozen.
•Main Body (1 Chunk): Always Active FEAR out to FAR, CHA or run screaming for the hills… not that it matters. As an action may cast any INT spell. If Chunk is reduced to 0 BLEED 1 hp from any 1 Chunk per Round.
•Wings (1 Chunk): May create a gale of wind pushing all NEAR to FAR or fly up to FAR. If the chunk is reduced to 0 flying movement is reduced to zero.
•Fore-Legs (1 Chunk): May attack with Rending Claws for MAGIC Effort. If the chunk is reduced to 0 land movement is halved.
•Hind-Legs (1 Chunk): May attack with Earth Breaking Kick for MAGIC Effort, on Crit Hit Target flung DOUBLE FAR. If the chunk is reduced to 0 land movement is halved.
•Tail (1 Chunk): May attack ALL Targets in NEAR distance with Lashing Tail for BASIC Effort.
INT SPELL: Flames of Purgatory; ignore the next 5 spell effects that require a defense roll.
Monster in the Middle
As I have between 3-8 players at my table for any given game session I spread the monster’s turns out over the entire round especially if it has multiple actions.
Play Example:
8 Player Turn Order
Player 1, Player 2, Boss Monster Action 1, Mook Group 1, Player 3, Player 4, Boss Monster Action 2, Support Monster, Player 5, Player 6, Boss Monster Action 3, Mook Group 2, Player 7, Player 8, Boss Monster Action 4, Support Monster Action 2.
6 players Turn order;
Player 1, Player 2, Boss Monster Action 1, Mook Group 1, Player 3, Player 4, Boss Monster Action 2, Support Monster, Player 5, Player 6, Boss Monster Action 3, Mook Group 2
4 Players Turn order;
Player 1, Boss Monster Action 1, Player 2, Boss Monster Action 2, Mook Group, Player 3, Support Monster, Player 4, Boss Monster Action 3