So I’ve been testing a way for my group to use hero coins these last couple sessions, and it’s worked out great/ I want to share it with you guys!
Basically what I do is instead of giving out hero coins when a player does something really cool and treat it as an award, I treat them as something of a precious resource instead. At the beginning of each session, I put a set number of hero coins in the center of the table. (Usually 3-4, but sometimes more if I know the session will be considerably harder) The players can use these coins whenever they want, it is theirs to do with.
BUT, the catch is that at the end of the session, however many hero points are left are translated to XP points that are awarded to EACH player (if 2 coins are left, each player gets 2 xp). Then, if they have enough coins to hit a MILESTONE, they choose an award! So far, I think a good milestone award is around 7 XP points. Though, i’ve been dabbling with giving different kinds of XP prices for different kinds of leveling up. (getting a rank in magic, learning a SPELL/FEAT, (courtesy of Khan’s spells and feats), or even gaining some LOOT)
So far, this has really upped the collaborative effort made by my group! Each of them, in a desperate moment, ask the group if it’s necessary to take a hero coin from the pile to gain advantage on any roll (I still use D&D advantage rules for hero coins). OR sometimes it happens when something ridiculously awesome is about to happen.
C&C welcome, and let me know what you guys think about it!