Two of my new players love the idea of exotic weapons. I want to help them make what they want, without overshadowing or obsoleting other players. Just generally balance the table, you know.
(Please have answers more substantive than “DIY and have fun, don’t worry about balance.” Be as harsh or pleasant as you want otherwise.)
First player is a mage who took the warlock option with the blood skull, and the only one in our party who didn’t take the mixed armor gear. He wants something akin to Ocarina of Time 's Naryu’s Love spell. In short, a magic shield.
I’m thinking it must be equipped, but not necessarily held. Like a pendant. Once every day, it can summon a shield that can soak 1 Heart’s worth of damage. When it’s used up, it’s used up and needs to be recharged in the morning light. This felt easy, but I don’t know if it weighs the same as a static +2 to defense during an adventuring day. Does anyone know if the math averages out between being not hit x times in combat vs 10 HP of damage reduction?
Now, for my problematic one…
Second player is a T’Skrang (yeah, baby, I’m doing an Earthdawn-style campaign) that I’ve mapped to Gerblin stats. They opted for being a T’Skrang Hunter with the Arcane Cartridge. What they’d really like is a double-barreled flintlock pistol and to strap their Cartridge onto it.
At its base, I was thinking fires 1 or 2 shots, doing double dice (that is, d8+gun+d8+gun) and takes a full round to reload, no movement. That’s a Mechanic milestone ability , though, to do that (although I can’t seem to skim to where a normal reload is covered outside of “roll nat-1 and you’re out of ammo totally”), and it’s really similar to a Hunter milestone as well.
On top of that, I’m not a huge fan of them putting the Cartridge on this exotic pistol to begin with, given the rules I’m using as my base. My DM training tells me to check the impulse to say no and be careful in considering that before I quash a player’s fun/awesome idea. The rub is, I’ve got a Warrior who spent 3 slots on a great sword whose whole raison d’etre could be quashed because of the Hunter’s opening salvo, yanno?
I’m not looking for everyone being the exact same, but there has to be a fix (before even considering the Cartridge) to what the player wants without giving them something that could be just silly at the end of the day.
Can I have an assist, please?