So, I’m fairly new to ICRPG, and having difficulty wrapping my head around the hearts concept. To clarify, I like the concept- to simplify monsters, and not worry about a few more hit points here or a couple less there- but when combat is still about tracking individual hit point damage, it seems to deviate from that [heart] flavor. Is there something I’m missing, or does anyone else feel the same?
Also, that thought brought along an idea: what if damage was doled out in half- and whole-heart increments? For example, a damage roll of 1-5 is half-heart (or 2-5, with 1 being a 0 h.p. graze); 6-10 whole-heart; 11-15, one whole- plus one half-heart; etc. Has anyone tried rounding the damage like that? I think I want to test that out, but if people already have feedback that’d be great.