Hey shields,
I’ve been adapting Hank’s CR mod (5E HC, OSE Mod) to my ICRPG games for quite a while now and I feel like sharing my exact implementation of it.
CR as HEARTS
Just like HP=CRx10 in Hank’s OSE CR, using CR as an indicator for the number of HEARTS works pretty intiutive. So, a CR of 3 leads to 3 HEARTS.
CR as STATS
Similar to Hank’s STATS=CR+10 I like to use CR as a roll-bonus. So a CR of 3 leads to +3 to checks.
Plain Effort
I don’t use CR as an effort mod, because I feel it’s already deadly enough. Sure it could be added for special monsters or bosses.
Here are some examples using monster bullets with tags (which indicate actions and associated effort)
- Banshee: CR2, spectral, howling, blink
- Ogre: CR4, club, roar, primitive
- Dragon: CR5, bite, tail, breath, wings
Basically, that’s enough to run the monsters. But it also works great with NPC companions like
- John the Hireling: CR1, dagger, clothes
- Town Guard: CR2, chainmail, sword, crossbow
- Animated Tree: CR4, branches, bark
Greetings,
glocke