Just dropping a few questions here, as always:
What when turn based RP bogs the session down?
Is that a sign that as a GM, I should direct the scene more? I’ve read and thought about using timers and wording but would love to hear more thoughts from others.
What when players starts a dialogue with another party member?
Should I let them finish talking, add a timer or do something else? How can I include or engage the other players as well? Like I get that people wanna RP, I’m just wrapping my head around the timing and moderating of it. As to avoid the situation of having to sit around for slow dialogues between two parties to end.
One of my players actually asked if we could drop turn based RP last session (so about a week ago), but since we’re a big group online I’d rather try making it flow better for the group instead. It’s not like they’ve been able to experience a lot of it yet, not to mention my inexperience with it. I feel a lot of responsibility weighing on me for that.
I plan to try the popcorn turns out of combat, but have to wait for the next time people are available for a session. My mind is thinking a lot about this, and all the waiting is kinda making me go crazy.