So I know this has been discussed a couple times in different posts but I wanted to get the thoughts in one place and see if anyone has come up with additional ideas since then.
Question: Best ways you’ve found to handle ammo consumption in ICRPG? No reloads, reload on low attempt, reload on low effort, reload on high effort, etc. High effort seems the most real because it represents firing more ammo and running out, but gameplay wise I’m not sure it’s my favorite. Any feedback would be great as I’m looking at a few different gun games and can’t decide which way to go. A couple driving ideas are realism vs fun factor.