Hey guys, thanks for the encouraging words.
I’ve been pretty busy work-wise and focussed on running my own OSE campaign.
I have a mapping sheet to go with this. Just got to check with Hank on a few things on it when I get the chance.
Probably one more revision on the main sheet too. Now’s the chance to give me any feedback.
Cheers!
GM HEART MONITOR: Foe hp tracking
Hi. I’m, thinking about this again.
QUESTION: What’s the average amount of foe types that you pit against your players in a session?
I usually use 2-4 myself.
Also, would love some feedback on the sheet. If you use it, I’d like to know how many hearts on the sheet you use up in a session or sortie.
Cheers!
I’ve always thought 10 was not very flexible for game mechanics hacking. For example wizards and rogue types could start with 2 hearts (12HP) and fighters with 3 hearts. Not quite as fragile as 10 hp, not as dramatic to reward a heart as milestone too. Adds more flexibility to monster HP. You could also divide hearts into red hearts and black hearts for various purposes. Ex. Magic sword could do 1 red heart of damage (full 6 HP) or a red heart and a black heart ( black heart would be 1d6 instead of full 6) . 4 heart monster might be 4 red hearts (being 24 HP) or 2 red hearts and 2 black hearts 12+2d6. Lots of other possibilities if you pause and ponder it.
Not yet, but it seems very little for the players to consider different than before. It’s an idea i was just playing around with because of various reasons. —monster and character HP as stated above and such things as critical hits. If weapon damage is d6, a crit could be max damage (or stated as 1 red heart) or add a black heart to more randomize. Hearts in this fashion, essentially representing FULL versus RANDOMIZED could be applied to all kinds of things — spell damage/effect, healing potion effect, etc
Ok here’s an update. Focussing back on monsters/foes. I probably won’t change it much from here. At least until I get back to the table as a GM.
I am working on a companion worksheet for rooms/maps but might be a while.
Kids game combat tracking
This is great! I especially like the Monster Tier Guide reminder section. It’s almost like a built-in GM screen.
This is getting better and better as everyones feedback and @Tilmah continues to refine it… I could easily see this being printed as a GM’s Playmat (on a printed page size of 11x17 or 8x14) …
Game On!
Beautiful tracker sheets, Tilmah!..
A similar idea I’ve used for years (posted in another discussion) that some may find useful:
Slashes can be used for 5hp hearts (my preference).
Combination of slashes and X’s can be used for 10hp hearts (official rules).
You just have to visualize hearts as pentagons!
Thanks for asking. I’d just assign a HEART to ‘LOCKED DOOR’ or whatever. I don’t see the need for a separate sheet.
Maybe the last 3 hearts could be a different style for aesthetics? Could be placed on a couple of treasure chests, a door?
I do have ideas for making this sheet more succinct. I haven’t used a whole sheet ever, so per play a half sheet or index card size might be the go next iteration. Also the drawing box is for me not getting enough use.
Always keen to hear from others though. Cheers!