Ghost Mountain Types: the Brave

ghost-mountain

#1

So this is the first in a series of post I’ll be doing for Ghost Mountain (and other weird west) types, going full ME style:

The Brave

  • only an Indian: if outside, or in their own camp, sneak attempts only fail on a NAT 1.
  • counting coup: hit with melee but inflict no damage; next attack against them is EASY and does 1 :heart:+BASIC
  • better when I move: ranged attacks are EASY if you move in the same turn

Starting Loot

  • medicine shirt: +2 DEF; sacrifice 1 DEF to reduce damage by BASIC
  • eagle feather: move attack and move again
  • tortoise shell: ignore the first GUN die of damage each location

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