So this is the first in a series of post I’ll be doing for Ghost Mountain (and other weird west) types, going full ME style:
The Brave
- only an Indian: if outside, or in their own camp, sneak attempts only fail on a NAT 1.
- counting coup: hit with melee but inflict no damage; next attack against them is EASY and does 1 +BASIC
- better when I move: ranged attacks are EASY if you move in the same turn
Starting Loot
- medicine shirt: +2 DEF; sacrifice 1 DEF to reduce damage by BASIC
- eagle feather: move attack and move again
- tortoise shell: ignore the first GUN die of damage each location