Evening, morning and salutations wherever you be! First off, sorry for the wonky title! I’m excited and already bad at introductions! I’ll blame the ale I had for dessert.
Anywho! I’ve been getting back to ICRPG and tabletop in general. During the holidays I have been playing a good bit of EVE Online and got a bunch if inspiration for bringing spaceship piloting and combat to the table for even more space adventures!
I know the Warp Shell itself is a sentient ship that’s way different from your traditional cosmic vessel, but when discussing with my players about a scifi campaign they asking a lot of stuff about piloting the ship, playing out dog fights ect.
As a challenge to myself, I decided to try and hack a system for piloting, fitting and maintaining a ship.
I’m still fleshing it out, but I have a few things I was thinking of executing:
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The ship should have a character sheet. Yep! Whether each knucklehead flies their own frigate or they man the bridge of a battleship, I want a separate sheet to show them their ships stats, equipment and cargohold.
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Ships stats should be simple. Like the character, creating a ship should be easy. They’ll have hearts, armor and shields. Equipment slots will be based on the class/size of the vessel and behave like the character’s.
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Movement will come in two flavors: your typical speed in combat using near/far measurements and warp speed or simply how many system jumps a ship can make before needing to be refueled/rest.
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Combat should play like the players’ does. Although moving a ship will be a bit trickier. I’m looking to other games like X-Wing for ideas on this.
Has anyone else tried anything similar? Have some ideas or feedback? I’d love to hear it. Gods know my ideas can be… well. Two heads are better than one, you know.
This isn’t something we’d use every game, but I thought it’d be cool to try and add in sometime.
I’m compiling a Google doc that I’ll share later!