I was thinking about magic systems today and had an idea for a dice rolling system and wanted to throw it on here for “documentation” as well as get some general opinions.
The idea was that a magic spell would have a specific target number for maximum efficacy and that each pip away, whether positive or negative, would decrease the efficacy. Maybe have anything that is greater than 10 from the target be a catastrophic failure. Obviously, I haven’t fleshed this out at all so it may be a horrible idea.
If anyone knows of a game/system that uses something like this I’d be interested to know about it.
Thanks!
Chris