I’m looking for advice on an idea:
My goal is to give players more freedom and agency for their actions. They are fixed within their set of spells and they are taking them literally. At the end my players sometimes say things like “I don’t know what to do right now”.
My idea is to give them more options with their spells, not binding them to specific spell descriptions and allow them to go with the flow of the moment. I plan an using ICRPG MAGIC’s “spell types” in combination with power words and rule everything else in the moment.
Example: A PC is familiar with TRANSMUTATION spells and he has a cloak giving him the powerword FOG. I’d allow him to transform in a fog entity for a couple of rounds (like he becomes hard to hit), or move through narrow gaps as a fog temporarily (to reach e.g. behind a locked door). Maybe he wants to transform the enemy’s boots into a fog monster (e.g. holding him in place), I’d allow that too. Main goal: support player creativity through free form actions (here: free form spell casting).
My question: I’ve got a non-magic PC in that group which would not benefit from that - which isn’t optimal imho. I’d encourage him to describe his attacks in more detail to e.g. allow for benefits. But I have no idea where to start here. For sure I’ll talk to them as a group.