Anybody written stats for a flintlock rifle, for the ME gerblins, I’m thinking single shot, then one full turn to reload? Thanks
Flintlock weapons
I haven’t, but in my mind gerblins shoot spoons (like the spoon guns in Pathfinder 2E).
Single-shot, ULT on 19-20, one full turn to re-load. Breaks on nat 1-5.
Thanks for your input, though I think a 25% chance of the weapon breaking is pretty harsh.
You can scale it down if you want.
In my mind it was like: “It is known that Gerblin-weapons are deadly… for anyone involved.”
Maybe there are better Gerblin weaponsmiths around that construct weapons that don’t explode in your face.
Yeah, there was some implicit lore in that mechanic I didn’t spell out. Maybe it’s even a stereotype that Gerblin-weapons are haphazardly slapped together. Maybe the best Gerblin-wepaonsmiths can best the finest dwarven- or gnome-weapons? What would make sense in your game?
If you have ME, you could certainly use the Ghost Mountain gun rules as inspiration. I included a fine arquebus in my game, and wrote it out like this:
Fine Arquebus - rolls to hit are HARD; advantaged ULT damage
In the alternate rules for pseudorealistic gunplay I suggested a few months back, flintlock-style early muzzle-loading firearms might be defined with four stats something like this:
- Flintlock pistol (single-shot 1, capacity 1, NEAR)
- Flintlock musket (single-shot 1, capacity 1, FAR)
- Flintlock rifle (single-shot 1, capacity 1, DOUBLE FAR)
- Blunderbuss (scatter 1, capacity 1, NEAR)