EZD6 Wealth Subsystem

inspiration

#1

Here is a little something I whipped up to handle wealth with dice rolls.

I actually thought of this system a year ago. It seems like it was just waiting for EZD6 to happen before I put it out in the world.

EZD6 Wealth Sub-System
There are 6 levels of wealth

  1. Pauper
  2. Cash Poor
  3. Moderate
  4. Wealthy
  5. Lordly Wealth
  6. Kingly Wealth

Items Have a Cost Level

  1. Free
  2. Junk
  3. Cheap
  4. Moderate
  5. Expensive
  6. Priceless

When you want to buy an item the Rabble Rouser sets the Cost Level of the item, Rolls that many dice and take the Highest. the Purchaser then rolls the total of their wealth dice and also takes the Highest.

If the roll is…

  • Less than, you cant afford the item.
  • Equal to, you purchase the item and loose a wealth Level.
  • More than, you purchase the item and your wealth level has no change

#2

I think this is a really cool idea! I will try it out in my next EZD6 game for sure :smiley:
How do you handle it when a player wants to sell items though? It would make sense to me that their wealth can only go up if the sell an item of a higher cost level, but how would you check if that item really increases their wealth?


#3

I’d just reverse the roll. You use the value that the RR assigns to the item and roll that many dice against your own wealth.

  • less than, the merchant won’t buy the item from you
  • Equal to, you sell the item and your wealth stays the same.
  • more then, you sell the item and your wealth increases.

This system can feel like you are getting ripped off a little bit though.

The best solution would be to just let the rabble rouser decide how much you have sell before your wealth increases.


#4

I don’t get the need to roll the dice, why isn’t it as simple as you can afford items of your wealth level or less?


#5

To me it is neat to have an extra system to make wealth a bit more interesting. My players don’t like to handwave money and wealth since then it “never really matters”. With Matt’s method you have a way to check if they really can afford the new sword, armor, etc. and even more important; if the purchase adjusts their wealth level or not.