What is Doomvault, and why you should try it!
Doomvault is an adventure laid out in ICRPG Core 2.0, by Runehammer Games.
It introduces itself as a “Subterranean fantasy with puzzles, monsters and steel”
Preparations
For me I found the creative white space a bit overwhelming initially.
By its own admission it is deliberately giving you a starting point with which to craft, and the opening scene is little more than 3 lines of text! <Ulp>!
Runehammer definitely also encourages spontaneous play at the table.
But I’m still new to running a games like these. From the start, I knew I needed some extra Art and Design as a crutch for my game.
Official Resources
If you haven’t got the core book, this is where you find the adventure. It’s the 2nd one in the adventures section.
There are also a bunch of resources to be found in the archives of Runehammer. Looking back through HF’s youtubes, and Patreon you can find all sorts of interesting references, sound beds, mapping dev logs and such, made as he was creating it.
I’ve collected a few links to make it easier to find these.
[20th July 2017] Mapping the DOOMVAULT – the side view original! – Lot’s of hidden info to be found.
[10th Sep 2018] RINCON DOOMVAULT Map – Hankerin prepares for his RINCON games with this top down Battle Map! More insights into his designs.
[22nd Sep 2018] SOUND & AUDIO – found on the Patreon.
Immortal Bonus: Doomvault Audio soundscape.
RPG_Mainframe_Episode_31 – read-alouds for the DoomVault.