I came across an idea the other day about using luck points similar to ezd6. There was a player max of 6 points, I believe, and the players could buy the equivalent of a hero coin with 6 points. The twist to the idea was that there was a GM side d4 roll at some point that would reduce the players available luck points to the roll result. A kind of push your luck to collect points and hope they don’t go to waste.
I thought it sounded kinda fun but I’m wondering about a couple of issues:
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How, as a gm, do you perform the expiration roll without making the players feel like I’m arbitrarily “stealing” their luck points? I was thinking about making it a monster ability maybe or using a “concealed” timer. Also had thought about a small deck of cards that a drawn each round.
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What would you call it? “Luck expiration” seems kinda boring lol.
Thanks!
Chris