How would one go about adding additional species to EZD6 ? ….are there any guidelines to include linages like Dark Elves, Dragonborn, and etc?….
Or should i just let very one choose three inclinations and use the aspects to identify their backgrounds and ancestry…
EXD6: additional species
I put these together a while back. Hope you get some use out of them!
Bugbear-Night sight(see twice as far in dim light)
Boon on strength related checks
Dragonborn-Breath weapon(deal one strike to 1d4 creatures near 1x/day)
Treat Armor as 1 step better
Gnome-Tunnel sight(see twice as far in dim light)
Boon to resist illusion magicks
Goliath-+1 Health Strike
Boon on strength related checks
Half-Elf-Twilight sight(see twice as far in dim light)
Boon on diplomatic checks
Half-Orc-+1 Health Strike
Boon on unarmed fighting
Hmmm…cool that is helpful but also when in doubt i just might treat species as an Aspect and just give everyone three inclinations …but that is helpful…
I love this. Great job capturing the raw simplicity of the EZD6 System!
I am currently running a Dungeon World Adventure for my group. I’m interested in recasting them in EZD6.
I think character Playbook Moves would be easy to translate into EZD6 Inclinations and Hero Path abilities.
Halfling Thief 7th Level would make a cool Halfling Rascal with some development.
I have a hacking compulsion, so I changed some of the species and added new ones.
My daughter wanted to play a game with multiple types of Elves because she’s obsessed with the cartoon Dragon Prince. These are the species we use.
Night Elf
Wood Elf
Dawn Elf
Dwarf
Orc
Reptoid
Smallfolk
Human