Hey shields!
I’ve got a hard time implementing environmental hazards into my dark fantasy games. I catched myself using the same over and over again - which is boring to me.
My current ones are:
- RAIN OF ARROWS: Numerous enemies (often hidden) shoot dozens of arrows at the heroes.
- FALLING OBJECTS: Rocks or event parts of the ceiling collapse onto to heroes.
- UNPLEASANT AIR: The heroes are either confronted with stench, poison or cold.
- SPLASHING LAVA: An obvious one.
Maybe you’ve got some ideas for other kinds or even reskinning them.
Greetings
Glocke