I’m loving these topics and I’m not being ironic or sarcastic here, ok? It’s just that I’m seeing A LOT of myself when I started ICRPG in your posts… I mean, you’re questioning and finding answers to the exact same things that I questioned and tried to find answers to when I started playing this game, it’s great to see it… seems like it’s a natural part of learning a new system. Welcome, brother.
That’s a good rule but notice that ICRPG already works like that. There’s nothing stopping the creation of tools, items, or anything really that makes (choose) Effort. So, tools that make Magic Effort? Ultimate Effort? Cool. That’s great.
I really didn’t understand this one… Can you clarify it, please?
I’m not going to waste time with the “you can do whatever in your game” speech because we all know that already, but… Why would you do it? (Also, these numbers you posted make no sense in the numeric range of ICRPG… the Targets of 10/12/15/18 are the ones you’re looking for.) (Or… if you’re coming from D&D and want to convert D&D CR to ICRPG Target, I suggest Target 10 for CR under 1, +1 for every 3 points of CR range; so, Target 11 for CR 1-3, Target 12 for CR 4-6, Target 13 for CR 7-9, Target 14 for CR 10-12, Target 15 for CR 13-15, Target 16 for CR 16-18, Target 17 for CR 19-21, Target 18 for CR 22-24, Target 19 for CR 25-27 and Target 20 for CR 28-30… <- Perfect? NO WAY, but it’s a formula and I like formulas)
TARGET is a tool for GM scaling, in ICRPG I suggest you forget character scaling as done in other games (that is, static numbers as a difficulty, with character numbers making it easier or harder). What I mean is, imagine two different encounters: an encounter with a pack of goblins and an encounter with a dragon. What’s the Target? (I’m only going to use the 10/12/15/18 numbers). Most people would say the goblin encounter is 10 and the dragon encounter is a 18.
What if these are the Red Savages of Kaarth, a powerful group of goblins empowered by sorcery? (Target 15) Or what if they are common goblins, but wearing heavy armor, armed with heavy crossbows and protected by arrow slits on the other side of the bridge? (Target 12, but ranged attacks are Hard)… and so on. What if the Dragon is an abandoned and weak wyrmling? (Target 12). What if the dragon is a powerful adult, but it was wounded in a previous battle and it’s not at its best? (Target 15)
- This is encounter scaling, where you decide Target based on the situation, not the characters. Most games do this and you can do it in ICRPG. Doing this, you assume the character’s power (numbers) is the important part, and characters with more power (bigger numbers) are stronger.
Situation 2. (And this is my favorite way to look at Target)
The goblins are common and the dragon is a powerful adult. That’s what you decided as the GM. Now, we have two characters - Jack the Newbie and Jakorius the Veteran of a 1,000 Campaigns. Jack was a peasant until last week and has no adventuring experience. Jackorius is - as expected - a veteran who has done and seen everything. Now, the trick: THEY BOTH HAVE THE SAME STATISTICS. Same Stats, same Effort.
So, Jack meets the goblins. The Target is 12, he’s never faced goblins before! He meets the dragon. The Target is 18 and all attacks are Hard or whatever. But when Jackorius meets the goblins he yawns and laughs at the Target 10. His attacks are also Easy, he’s done this a million times. When Jackorius meets the dragon the Target is only 12, because that’s how powerful Jackorius is. He treats dragons as a novice adventurer would treat goblins.
Yet, both Jack the Novice and Jakorius the Veteran have the exact same numbers on their sheets. Because character progression is an illusion and Target gives us GMs a tool to use this illusion to create the stories we want.
- This is target scaling where you assume the characters power are not linked to their numbers on the sheet but to who they are.
I’m going to leave a very enthusiastic YES, OF COURSE here! I doubt anyone around here will disagree when I say “ICRPG can be whatever you want it to be in your table”, so game on and have fun, man!