Hey there, Shield Wall! There’s an idea I’ve been kicking around in my head and I’d like your opinion on it.
The subject is differentiating between dodging out of the way or taking a hit for a chance to reduce the damage.
In Mork Borg (an excellent OSR RPG) when you wear armor it actually is represented by a die type. When you get hit, you roll that die to see how well your armor absorbs the shot. Now I’m a fan of giving players more defensive options, and I’m also a huge Dark Souls fan, so you know I’d love to have a “dodge roll” in there somewhere, haha.
So I’ve been thinking when an enemy attacks a player could have a choice to say, “That baddie looks beefy, I think I need to dodge that attack,” or they might say, “I’ve got some pretty kick-butt armor, I don’t like my chances at dodging so I’m going to tank this hit.” There’s something of a risk/reward in that for having a chance to dodge the entirety of the attack, or soaking most of the damage through your armor.
If you choose to Dodge and get hit, you’ve made some bad timing and got smacked hard and take the full damage (anybody that’s done some kind of combat sport knows how bad it sucks to zig when you should have zagged, lol). If you choose to use your Armor you’re definitely going to reduce the impact by some amount, and if you’re geared up for it you might even shrug it ALL off in a clutch moment.
Somethings to consider would be:
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Armor types associated with a die
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How might heavy armor affect the “Carried” or “Equipped” slots of personal storage
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Maybe enemies do static damage to speed things up and give difference to light, medium, and heavy attacks
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Tons of other stuff depending on how deep you want to get and it’s totally cool to do so
I like showing a little specialty in my games when it comes to characters, so I dig on the idea of a character who’s totally shielded up and tanking hits, or a wizard who needs to carry a bunch of cool equipment and can’t afford to be wearing that bulky armor so they get really good at dodging.
What are your thoughts? Let’s find out what’s good and bad about this.