So you have a character who is a 6’8" barbarian brute and he puts +3 as his strength at characters start up. Then you have a tiny halfling who also puts +3 as their strength at startup. Both have the same strength? Not likely. Each has a +3 that is relative to their base which is where I wonder if I shouldn’t come up with a base for sizes?
Small (5’ or smaller) base str of 1
Medium (5’1" - 5’10") base str of 2
Large (5’11 +) base str of 3
So the big ol’ barbarian would then have a str of +6 and the halfling of +4. Not a huge difference still though. If you make the base higher, then it becomes almost ridiculous how easy it is to do things.
This brings me to this… do you add the Str bonus to Attempts in combat? I think no. How about you?
Now, the attempt roll has been made… do you add the Str bonus to the damage rolled? I think yes. You?
Curious how this is handled as we played game 1 on Saturday and this was a point of debate to which I really did not have an answer to so added it to both attempt and damage for the night and told them I would put thought to it and define this a bit more thoroughly by next game.
I also ran into an issue with armor. I created a light, medium and heavy armor category with a base of 10, 11, 12 for each. Then you add the + to the armor based on its quality. So it might be light armor +2 (total of 12). What happened though is we repeatedly forgot that they were wearing the armor so HP’s came off health. The concept would be that HP’s come off armor first than health if it surpasses or is bludgeoning in nature (impact damage).
Lets say you’re armor is 12. The monster hits you with its blade across your chest for 8 damage. Would you say the armor takes damage and is now at 4 (basically the armor has HP’s)?
So… lots there to take in. Interested in your thoughts and idea’s of course. Thanks in advance