I’ve recently acquired the ICRPG pdfs and I’m wondering about the use of DEX to make attempts and checks.
Many examples in the core book seem to take for granted that you’d use DEX to leap or climb (e.g. “Rope & Hook, +3 DEX when climbing”). But in truth, these actions required sheer strength to perform and very little agility. My players and I are quite clear on that question. But is there a mechanical reason for this choice in designing ICRPG?
“If that doesn’t suit you, just use STR for those checks!”, you say? Yeah, that looks like what I’m going to do. But in doing so, is DEX retaining enough usefulness in most games? Has anyone here chosen to use STR for leaps (and other athletic actions) and found DEX to be underused after that?
Thanks for any input, I’m eager to test the system out