Hail Shield Wall!!!
I have been working on this for a while now (a pet project of mine), it is something i started back on the icrpg google+ page.
I thought I would throw it out and see what sticks to the Wall.
I am looking for some feed back, to see where i need to modify, remove or add to make this a fun, “playable” Bio-form/class. this is one in the same. it is the only way to make it work in my eyes.
so here we go.
Saiyans: bio-form and class
Across the galaxy there is a Warrior race known as Saiyans. Learning to harness the life energy (Ki), they reforge their own bodies through training and discipline, to become Deadly Warriors. Saiyan Warriors are masters of the martial arts. A Saiyan Warrior’s Ki infuses them with many abilities.
( for gameplay and balance these Saiyans don’t have tails. That might be to much for any DM to handle, but feel free to write up a Oozaru form. It could be fun.)
- Hearts: 1.
- 8-10 points bio build/ DMs choice, 1 Ki Power from below.
- STR,CON,CHR(+1 each)
- Ki pool: 10+10 per milestone.
- Combat: Punch/Kick Weapon effort
- Energy Attack: cost = 1 Ki. Beam or Ball/ Magic effort. c/n/f
You chose if your guy uses a beam attack or a ball attack at creation.
Energizing: sacrifice 1 turn to energize ( spend 1 hp = 5 Ki ) can not drop below 1 hp. Your body glows a bright color. Players choice of color on creation
Starter Reward:
- Near Death Experience: When a Saiyan is reduced to zero hearts and makes his death save on his own (not stabilized by teammate), he gains +1 to an ability stat of his choosing and +1 to death save dice. Each time. ( unless given a Zen-Zu Bean. then apply bonuses)
Recommended Gear:
- Weighted Wrist Bracers: +1 STR (Ring of Might) icrpg book pg 26.
- Scouter: Scans for power lvl: Magic Effort Explodes (spell book) icrpg book pg 26.
- Saiyan Armor: +1 Armor ( Common Armor) icrpg book pg 26.
- Supplies: Food, Torch, 3 Flares.
- Weapon optional {DM can choose to allow the player to swap out all }
- Weapon optional { 3 Weapons for one Extra Ki power at creation, }
- Weapon optional { But it has to be all 3 Weapons or no deal. }
Milestone Rewards:
-
+1 Heart
-
Zen-Zu beans ( 5 ) .(full heal)
* “If” the Saiyan is given a bean and is below zero hp, Activate the Near Death Experience -
Super Saiyan 1 ( must have and be in Energize mode to activate)
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Super Saiyan 2 ( must have and be in Super Saiyan 1 to Activate)
-
Super Saiyan 3 ( must have and be in Super Saiyan 2 to Activate)
- see below for breakdown:
Ki Powers:
Pick one at creation. Plus one per-milestone reward.
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Flight: cost 1 Ki/1 round. fly/far.
-
Multi-Fireball: roll 1d6, spend total in ki/ Make that many energy ball attacks/ One action/ One target. 3 round cool down
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Charge: Draws Ki from your surroundings. The character will gain 10 Ki per action. it goes away after the battle is over.
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Aura of Protection: reaction, 1 point of Ki gains a +5 armor aura. It only lasts for one action. It costs no actions to use and can be put up automatically…
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After Image effect: blurry/ Ki=5 / ALL enemies attacks are at hard to hit you.
-
Blinding Flash: blind/ Ki=5/ everyone make a dex check to close eyes/
fail= blind for 1d4 rounds/ hard rolls on actions or attacks
pass= blind for 1d4 turns/ hard roll on first action or attack -
Energize mode: ( your mind and body are one for the next 5 rounds, Roll double Weapon Damage and Basic effort, Move Far and take 1 actions, get +3 armor. Sacrifice all remaining Ki points when it finishes. Must roll on the Exhaustion table
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Exhaustion table
When ever your Combat Focus ends, roll 1d4
1-Exhausted, ALL rolls are hard till you are fully healed
2-Slowed reflexes, Lose a turn
3-Body hurts, Lose 1d4 hp
4-Pass out, till healed, ALL rolls are hard for 1d4 rounds after healed.
5-You fell Great, Gain any lost hp back
6-You fell Super, Gain any lost hp back & Gain +1 to Ki pool
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Exhaustion table
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Special Energy Attack: ( 3 weapon Tags), this is a personalized energy attack. Sit down with the DM and come up with something fun. Use the “WEAPON TAG DESCRIPTIONS” icrpg book pg. 29-30. (some will not apply)
(Example: Deadly, Piercing, Invisible ) Freeza’s finger point attack.” you die now” ask Krillan. lol
(Example: Far, Unblockable, Explosive ) Goku’s Kame-ha-me-ha “ no need to explain this one”
- You might have to come up with or pull from Magic Tags from Yogg’s Spell book.
Power Modes:
Energize mode: ( your mind and body are one for the next 5 rounds, Roll double Weapon Damage and Basic effort, Move Far and take 1 actions, get +3 armor. Sacrifice all remaining Ki points when it finishes. Must roll on the Exhaustion table
Super Saiyan 1 : ( your mind and body are one for the next 4 rounds, Roll double Weapon Damage and Basic effort, Move Far and take 2 actions, get +6 armor. Sacrifice all remaining Ki points when it finishes. Must roll 2X on the Exhaustion table
Super Saiyan 2 : ( your mind and body are one for the next 3 rounds, Roll double Weapon Damage and Basic effort, Move Far and take 4 actions, get +12 armor. Sacrifice all remaining Ki points when it finishes. Must roll 3X on the Exhaustion table
Super Saiyan 3 : ( your mind and body are one for the next 2 rounds, Roll double Weapon Damage and Basic effort, Move Far and take 8 actions, get +24 armor. Sacrifice all remaining Ki points when it finishes. Must roll 4X on the Exhaustion table