I might be part of a Pathfinder game that’s going to be converted to ICRPG. There’s one major hangup so far: the classes.
It’d be a major turn off if the our old, iconic characters couldn’t be properly translated to the new system. I have some ideas on how to carry most of them over, but a few are a bit more tricky. I’ll go over them.
There is:
A human paladin. Not too hard. Priest maybe. Holy spells, armor, big sword.
An rock-man brawler. Basically a shield fighter who’s also made out of rocks. Definitely a guardian with a magic shield.
A Fetchling assassin. This one isn’t too hard either. He’s sort of your standard knife wielding rogue.
The last three are a bit tricky.
A psionic elf archer. This guy had a magic crystal ghost brother. Think Talion and Celebrimbor from Shadow of Mordor. They could work in tandem and enhance each other’s abilities.
A half-elf summoner. The summon could summon up a dragon as his personal eidolon. He could also summon up other monsters and open up portals. He had a big thing for utility. Representing his dragon is the biggest challenge. She grew as he levelled up and was one of the biggest damage dealers in the party. There was a solid amount of customizability that went into creating the eidolon, but I don’t think that would be represented in ICRPG.
An orc kineticist. Thing Avatar, but the Airbending anime, and not the movie with the blue cat people. She controlled the elements and bent them to her whim.
I think I’ve got the basics down, but it’d be so awesome if someone with a bit more experience could lend a hand. I know a lot of it comes down to personal table preference, but I like to hear other people’s opinions.
If you have any insight, it’d be greatly appreciated. I’ll try drawing on inspiration from all of the books, if possible.