Got it. The PDF did drop I think last week on DriveThruRPG here:
If you still want to wait, those pages did get shared on Patreon:
Got it. The PDF did drop I think last week on DriveThruRPG here:
If you still want to wait, those pages did get shared on Patreon:
Simple: the Owlbear has a formula that you can see 5D10+25
The Hit Die is the “level” of the monster and the “25” you see is from its Constitution bonus. In the parenthesis next to it you can see the average HP that Owlbear have.
Here’s a bunch of stuff you can do, in no particular order:
Up to you, really. :3
It’s a Word doc, the font for the names is called “Dwarves”, I can’t remember where I found it. Hopefully this link works. Download and go nuts!https://www.dropbox.com/s/on5mr5x5ox4kfd4/Monster%20%26%20NPC%20Stat%20Block%20.docx?dl=0
And here’s a filled out stat block for Orcs and Ogres.https://www.dropbox.com/s/oyn83uiq66hqlaq/Orc%20%26%20Ogre.docx?dl=0
One thing I do for 5e monster conversion (since I came from 5e) to ICRPG is for every 25 HP a 5e monster has, I give it 1 HEART (rounded down). Seems to scale pretty apropriately so far.
Here’s another method that you can use, from Godbound by Kevin Crawford:
The monsters’ HDs become their literal Hit Points. For example, a Beholder from the Monster Manual would have 19 Hit Points.
Refer to the table below when you roll your damage die, dangerous monsters ignore the table and read their damage dice straight!
Damage roll | Damage taken |
---|---|
1 or less | 0 |
2 - 5 | 1 |
6 - 9 | 2 |
10 + | 4 |
Each individual die refer to the table, by the way.