This is a long random thought on trying to make a conversion…if you have advice great, one way or the other not sure my feelings at the moment.
So as some may know, though I am not sure I posted it much, I love the setting and feel of Shadowrun, I’ve played every edition, well except the newest, if it is out yet…
My only dislike of Shadowrun is combat takes forever…not a 6 hour session, I can’t run a challenging combat, and have any story. Also the system is just very dated and old. 5th ed did alot to fix some things but it did not fix the long combat resolution.
So I set to making a dice pool version of ICRPG. I have alot of the components figured out and was hoping that it only required 4 or 5 pages of ICRPG rules to be ignored.
It requires everything with dice mechanics to be ignored.
If I design a setting that is similar to ShadowRun, but not, and a Rule system that is a bastardized version of ICRPG, is there a real point?
Success and effort are about as fast as ICRPG, though effort can get a bit Spiky compared to SR 5 and ICRPG.
The character sheet and creation is way more involved than ICRPG (I added skills as separate thing)
And its not ICRPG,…but I can’t say it is my design, and I really don’t want to make a design from scratch. but it is more more on par with the complexity of D&D 5E…shit.
So none of this is beyond notebook stage, but is there value in creating something that does not fit into the great aspects of a system, just because you like the feel of rolling a crap load of D6s?
Is complex character creation not too terrible? After testing and bug fixing, how do I post it as an ICRPG add-on, when you have to convert most everything?
anyway, just feeling annoyed that I spent the brain power figuring the mechanics and now I see it is not the result I wanted, and I don’t think I can get that result. But it would be a fairly stream lined Dice pool system. perhaps I need to look at more dice pool systems???