Given recent trends of games either moving away from racial stat modifiers, or even stats all together; where do people see ICRPG sitting? Is there a version of it that has a more BitD or DW style action array instead of
the traditional stats?
When I originally began thinking in this I first tried to consider stats as approaches. Kind of like what FFG is doing with L5R. In other words, as various was to attempt effort in order to overcome a challenge. Conceptually this worked and made sense, though I felt like CON would get a bit of a short stick narratively. And it wouldn’t really require to much work to sort of realign LOOT to function comparably. But going back through Core 2e I am less sure of myself.
Then I started to consider a more BitD approach, with actions as stats. And, of course, trying to keep with the ICRPG methodology I am trying to distill it down to the most basic, and usable, of actions. Holy buckets this is a rabbit hole.
What I am working with so far:
So as not to include to many actions; some thing could distill down to basic rolls. Or maybe pair these action, like BitD, into stats/resistances for similar rolls.
What do you think? Is this even something this community considers?