Thanks for taking your time to read this post. I’m looking for some feedback on this wild idea I have.
I’ve been running some ICRPG games as of late, and a player proposed to run an Alfheim campaign himself. Our group has been granted to freedom to create a character we’d like to play. I’ve resorted to the Magic books, but I cannot really find what I’m looking for, therefore I’d like to check with you guys if any of this sounds balanced.
In Skyrim I loved playing around with conjuration. Therefore I’d like to play a character that (ab)uses conjuration and illusions spells. The illusion part is quite easy and can be easily transfered from D&D and sorts. Conjuration is a bit harder.
The main mechanic I was thinking about:
Conjuration is a school of magic thus I’d have to be casting spells (duh) with these mechanical rules in mind:
- Basic spells have a duration of 1d4 rounds. Augmenting the spell (via HP cost) can raise this duration to 1d6 / 1d8 / … following the rules described in the ICRPG Magic book.
- Summoned creatures die instantly if they get hit and I will have to choose to either act myself, or to control a summoned creature
- Damage is determined like any other weapon (conjured weapons deal 1d6 damage)
- I will be using the Skyrim conjuration spells as inspiration to work with and my current mastery level in conjuration will set which spells I can use (at the GM’s discretion).