Hey @chamochin ,
I hesitated to reply earlier because this topic was so active, but I will now because I want to share some thoughts with you. As a brief preface, I wrote and designed Eyes of Sett (Hank adjusted the lapis maze, and made all the artwork). So I have some idea of how it was written.
1. "There is no plan of the rooms"
The shape of the rooms is not important here, so I did not include them. Itās a haunted serpent temple in the desert. How big do you think the rooms are? (hint: whatever you say, youāre right)
2. "We donāt know the number of enemies"
STORM IN THE RUINS is not a kill 'em all encounter - itās to push them into the temple, and therefore the HALLS OF SACRIFICE before they have too much time to flounder around. Itās a one shot - floundering is the death of one shots. That said, you could easily hang out in the temple ruins environs for an hour using the details on page 32 and some effort.
As for the other scenes, only two of them have enemies and they are again an environmental hazard - not a foe to be killed - with the exception of the ābossā at the end. It even specifically states, regarding the Lapis Maze, āhow many are there? more than can be killedā on page 33.
3. "No branching because everything is a long corridor"
Itās a one shot my friend. Anyone who knows me will tell you I love sandboxes and branching paths connected by nodesā¦ but not in a one shot.
4. "ā¦ and no Target!"
Default targets for ICRPG are explained on page 103 of ICRPG ME. Beyond that, you can simply pick a number. Anything between 8 and 13 is fine, modify with EASY/HARD. Some play experience will show that to be true. Many games use a Target 12 for the whole campaign and it works just fine.
5. "Itās not ready to go like they want to sell us"
This is simply false. Iāve seen folks run Eyes of Sett, and Iāve run the other adventures, with less than a half hour of reading and prep.
In my humble opinion, it sounds to me like you want a 100+ page adventure with each line of dialogue written for you. That way, you can have everything you need. Youāll need to spend a few days reading it, and a few more trying to understand and organize it, but thatās besides the point (only somewhat kidding).
My only suggestion for you is, try to actually play the adventures before you critique them. You were given 160 pages of adventures for free. Play them and report back.
EDIT: Additionally, because of the power of timers, targets, and the tier system, you can take any adventure from any other publisher and be ready to roll inā¦ as long as it takes you to make a set of characters, +/- 20 minutesā¦
AC