Hey guys !
First post here woohoo!
After a first message on Reddit where I asked for recommendations for introductory adventures to ICRPG (one shot, first time as a DM for this rpg), I got a lot of cool recommendations, including Doom Vaults, which seems to be THE classic of classics.
And… I’m a bit surprised… I was looking for an easy adventure to start mastering this rpg for me and my players, but…
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There is a LOT of stuff not mentioned, explained. Whole areas of the story, the reasons why things are there… And no targets (!!) how do I do it when I start?
I’m ok to do full improvisation when I propose a game, but here I’m looking for an already written scenario. -
Everything is… one long corridor, right? One room, one entrance, one exit. That doesn’t leave much room for exploration, does it?
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Timers. How do I know which timer to put in place to give that rhythm so characteristic of ICRPG, without it being too long and not a threat, or too short and then happening and killing my players?
Especially by confiding these thoughts I do not want to be negative. It’s probably me who is not aligned. I am an experienced game master (on other games), I am very interested in ICEPG but I confess that I have a hard time to see how to put things in place, beyond “do big do great we trust you”, just want to focuse on the theatre of the mind, my players and the rules, following de scenario.
Thanks for your advices !