how slow is regular ICRPG for you? dang. how much faster are you making the game for all this work you are putting in. Most gaming systems are like a new car today, they are very specifically engineered. Start swapping out stuff (especially HP) and you can mess everything up. Its kinda an all or nothing with most RPG systems.
btw… i offered the idea of 6HP hearts because thats how i do it. I also have two different types of hearts, black and red. red are full 6, black are d6. a typical character has 2 red hearts (so 12 HP) to start. However, i also have two categories of HP, health and armor. Health is just what you think. armor defense value in my game is lower than normal D&D, but it has HP value. 3HP for leather armor , 5HP for chainmail.
Also, Question: Whats the difference in saying someone has chainmail versus chainmail with vambraces, greaves and a steel helmet in D&D? answer: Nothing. and that is BS! in my game you can add HP with the things. Helmet gives you 1 armor HP added, the vambraces and greaves add another 2 armor HP.
so…a character with 12 health HP can have chainmail with vambraces and greaves and helment for 8 more HP. This of course is a fighter. (who should be harder to kill)
Here is how armor HP works— you subtract from it first, then it dips into health HP. When combat is over, the armor HP goes back to full leaving you only with your “wounds” (loss of health HP) People who are wearing lots of protection should be more durable. The armor took most of the opponents fury.
…and you didnt ask for any of that … lol. sorry.