You’re very welcome! I should have clarified my language for everyone to understand. This can be a new game for anyone, and I have to understand that.
What is a Saving Throw?
A Saving throw is a stat check.
EXAMPLE: “A boulder is rolling towards you! You’re going to get crushed by it! How do you avoid it?!”
The Blade is very strong, so they will try to push the boulder: they rolls a STR Check.
The Shadow will jump out of the way: they roll a DEX Check.
This is the essence of a saving throw.
What is OSR?
OSR means Old School Revival and this is a set of RPG games that use old rules from 1980s but with modernized rules. They use Morale Checks and Reaction Rolls a lot for more random games.
What is a Morale Check?
Morale Check is how likely the monsters will continue fighting after they take damage or lose their leader. This is a more realistic way of running fights because not everyone will fight to the death! There are many ways to do it. A common way of old was Morale of 2-12 (Lower is bad and cowardly and 12 is mindless and never retreating), then the Game Master rolls 2d6. If higher than the Morale, the monster or enemy will stop fighting and run away or ask for mercy.
In ICRPG, I would say have the player who caused the morale check to roll a CHA check AGAINST the Room Target Number. This means that if the Target Number is high, the danger and ferocity of the monsters is high and they will fight longer.