Hey folks. I’m adapting an old D&D module for an ICRPG game that I’m running, and I’m puzzling over a bit of design. The module is written for higher-level players, and I’d like to keep that aspect as the adventure provides challenges that limit/nullify higher-level powered skills.
I’m playing around with how to adapt something like player levels to ICRPG. I’ve been in one game where we were given extra STAT points which could buy things like milestones or spells. I’m also wondering if it would be just as easy to use normal character creation and tell my players to pick x number of Milestone Rewards, etc.
I was just curious if any of you all have experience with tweaking character creation in your games to give your players some extra starting salvo. Or is this an issue I’m just over-thinking. I’d be curious to hear anyone’s thoughts on the matter. Thanks!