Just out of curiosity, what mechanics from the ICRPG offshoots (Blood and Snow, Altered State, etc) have you implemented into your core game?
Borrowed Mechanics
Fuzzymagoo
#3
TAGS are very important in Blood and Snow…they are just as important in my core games.
Moose
#4
I second surge dice. I love rolling more dice, my players love rolling more dice and it creates this frenzy of excitement for us.
James_Horn
#5
Tags from Blood and Snow
And my group loves the surge dice. I still hand out 1 surge dice to players who do something awesome because I liked how hero coins rewarded awesome role play.
I pretty much agree with everyone here. I love using tags, and surge dice are great. I haven’t run a game where I have employed surge dice instead of hero coins, but from a players perspective i have used them a bunch and i like that mechanic a lot. I think I will be incorporating that mechanic in all may games from here on out