This is a concept I’m working on, and looking for feedback on. I plan on play-testing this next week in the campaign I’m running with some friends. You don’t need to know about that campaign to understand this idea, but if your interested you can check it out HERE.
BLOC Action (I’m open to suggestions on the name)
BLOC stands for: Break, Look, Or Cut
As a Simple Action (yes, it doesn’t take your whole turn):
- Break a pot
- Look in a trashcan (I was just being silly, but I might actually use this)
- Cut down some tall grass
- Break a crate
- Look under a rock
(Just a few examples)
Each of these BLOC actions has a D100 loot table that is broken down as follows:
- 40% Nothing
- 45% Something simple but interesting such as healing herbs, a strength giving insect, food, coins, ect.
- 10% Something bad like a monster or something posinous
- 5% Loot from another loot table (up to GM if it’s Shabby, Anchient or whatever)
These would be represented directly on a map with minis, or dry-erase, so they can be removed. In theater of the mind you would need to ask the GM if any of these things are around. You could also use these objects in play. For example, you might burn the tall grass, or thow the pot at a monster.
These could be expanded to area specific loot tables. Perhaps tall grass in one area has different loot than tall grass in another area.
Is this something others have done?
Does this sound too “video game”?
Other thoughts?
I’ll update this as I work this idea out, and make loot tables.