I’ve been hammering away on translating Delta Green over to ICRPG. For those unfamiliar, Delta Green is a modern day Cthulhu Mythos setting that is heavily on skill-based and has a lot of investigation. The game is phenomenal however I wanted to streamline it following ICRPG principles.
Attacking the project I knew I had to reduce the amount of skills and turn them into Tags. The most challenging part, though, was capturing the Sanity mechanic and gearing it more towards campaign play while still devolving the PC’s ability to cope and react to a world they’re increasingly losing their grip on.
This is still a work in progress but it’s definitely playable for those of you willing to risk their Sanity. As you peruse and play the game, please hit me with your feedback. This is my first time converting a system and I appreciate anything constructive you have to share.
And I’d be remiss if I didn’t thank @Kindred (super sweet cover, man!) @Dave_Thaumavore and @Ezzerharden for their feedback during development.
Here ya go you hopeless lumpy heads…
https://drive.google.com/open?id=1sOQCAiY7hFsvw4LkmT3GIoKhruPms9AS