In case you aren’t an Immortal-level Patron of Runehammer, you might have missed that our leader, Hank, just knocked out an awesome system-neutral campaign setting and Battle World called BEARCATS. It’s a cross between Red Dawn and an alien invasion. The setting has been delivered free to patrons and will be available soon on DriveThru RPG for everyone. Below are a few screenshots.
In addition, the Council just played the first several sessions of BEARCATS using ICRPG mechanics. To give a sense of the insanity, I am including the list of gun mechanics Hank himself has been using with us. To say the least, the setting and adventure has been amazing. If you are interested, there has never been a better time to be a patron, or you can simply wait to purchase the entire setting and VTT Kit on DriveThru. Goooooo BEARCATS!!!
RPG - No roll to attack necessary. Defender saves dex or takes ultimate. Goes in a straight line. Single shot. Discard.
Rocket Box - No roll to attack necessary. One round laser lock on. Always hits next round. Ultimate. 4 capacity.
Enemy shields do not stop explosions.
Tank Cannon - Roll dex to hit. Defender saves with dex. Takes ultimate on a made save. Double ultimate on a failed save? Should be more!
50 Cal - roll dex to hit. Roll 1d8 rounds hit. Weapon damage per round that hits.
Spider jockeys - do straight up dex attack vs player armor; do conventional weapon damage.
Juggers - see notes for pulse canon below. Energy shield absorbs 2d6 projectiles. Does not work on explosives.
Sword - does ultimate damage.
Grenade- roll a D2. On a 1, it detonates the next round, on a 2, detonation in two rounds. Frag did D12 dmg. Concussion is unknown.
Pistol - dex to attack. Weapon effort. If round is blocked or countered, pushback still applies to target.
Shotgun - not used yet
Mac 17 SMG - roll dex to attack; roll 1d20 for rounds sprayed. Those are damage. A 20 explodes.
Sniper - not used yet
Mag22 Assault Rifle - Roll dex to hit. Roll 1d4. Roll weapon effort that many times.
Pulse Cannon - Roll dex to hit. Does D8 magic effort. Target rolls con or is affected by EMP (down) D4 rounds. Also affects all close machines, friend or enemy. For handheld or inanimate items-roll a straight d20. On five or less, the item stops working. Cannot be upgraded by the energy core.