Trying to create a world where Basic Effort is a lot more relevant. I searched and couldn’t find a Topic collecting a bunch of examples so I thought I’d make one.
Please let me know what you use Basic Effort for in your games. Thank you!
Here’s my initial list to get things started:
- Investigation
- Forcing something open
- Reading/Deciphering
- Making/Preparing Food
- Crafting Loot
- Fishing/Tracking
- Persuading a Leader/Group (interrogation)
- Fortification of a Base/Castle/Defensive Line
- Escaping (including Combat)
- Climbing/traversing complicated paths
- Hand to Hand Combat
- Solve a Puzzle
[edited to add the rest]
- Hacking into a network
- Repairing damaged equipment
- Putting out a large fire/
- pumping/bailing flood water
- Recovering lost memory (amnesia)
- Treating poison/toxin
- Harvesting (resources/food)
- Building a structure
- Gambling (this could be versus)
- Generating income
- Help - this is a can of worms but BASIC effort in some capability makes sense
- Sneak Heart Removal - a la Division Ruleset
Some additional notes and advice on using HEARTS in general. They should only be used for “Main Event” type activities. Opening a door (unless it’s the main climax of the scenario) might not be the best use for Basic Effort. If collecting resources and then building up a Defensive Position is the main goal of the scenario/room then it makes sense to have a couple hearts and some Basic-focused rolls.