Hello Wall!
I tried searching the forums for an answer to this, but couldn’t find much.
I noticed that in Core, weapons found in the starting list, as well as those found in the loot tables, feature tags and other ability enablers, but no +X to attribute or effort (that I could find). Does this mean that it is unadvisable (assuming one wishes to adhere to the ethos of the system as intended) to allow weapons to carry bonuses to attributes or effort?
I could see, for example, a katana that, maybe by virtue of having been forged by a master blacksmith, could carry a +1 to Weapon effort. Or maybe a hunting rifle with a built in scope that could grant +2 Dex while aiming.
I do understand that there should be no hard and fast answer besides the fact that I could choose to include these in my games if I should wish to, but I was wondering if there was a design reason why these kinds of items aren’t featured more prominently, or at all!
Note: I did find such an item as part of a Milestone reward, but this is to be expected, as such rewards should be elevated above regular loot. I 'm referring to more run of the mill stuff.