I’m looking to flesh out an idea I have for a campaign. I imagine the PCs are medical missionaries who travel from place to place. Instead of killing and plundering, the PCs heal the sick, run search and rescue, hunt for rare pharmacological ingredients, influence local politics toward greater health and safety, teach the locals medicine and public health, help grieving or misguided souls, run tests to find a cure for a plague, etc.
They must act in spite of warmongers, profiteers, language and cultural barriers, scarce resources, megalomaniacal politicians, and good old Mother Nature.
And they’ve all taken a vow of pacifism. According to their Order, force can be used, but it must be non-lethal force, and it must be only when other methods have failed. The use of force is entrusted to a few specialists who are held to high standards, not unlike medical practitioners.
My hope for this game is for it to be filled with action, ethical dilemmas, philosophy, tough choices, and problem-solving, while being appropriate for kids of parents who have concerns about running violent games for them.
What do you think?