Freeform Magic in ICRPG?
I have been thinking of Ars Magica, ICRPG MAGIC, and DCC Magic and wondering if I could come up with a more freeform way to handle Magic at my table. I found Art Magic in the Burning Wheel Codex, and viola! I found the framework I was looking for. So here is my ICRPG version of it, while trying to change as little as possible. Let me know how it works if you try it out!
3 ways to determine how many TYPES of Magic a Mage can use:
Your Mage Class(from ICRPG MAGIC) determines the 3 TYPES of Magic you have access to. You must search out and find the secrets to the others.
You only get 1 MAGIC TYPE. More of a Last Airbender kind of thing.
Same as 1. But arrange all the other TYPES from 1-9, most desired to least desired. The Target to cast spells of those types is increased by that number, 1-9.
When casting a spell, choose a MAGIC TYPE(Transmutation, Blood, Time, etc. from ICRPG MAGIC), Breadth, Duration, and Cost.
Works almost exactly like Spell Level from ICRPG MAGIC, just doesn’t include Duration. There are 4 levels.
Level 1 is single target, 2 is targeting a group and far range, etc. See ICRPG MAGIC pg. 24 for details.
4 levels of Duration. Level 1 is Instant, 2 is 1D4 Rounds, etc. See ICRPG MAGIC pg. 24 for details.
Calculate the Cost (almost)normally. Spell Breadth x Spell Duration = Cost
While casting Artistic Magic, the Cost is added to the Target.
You may pay 1HP to lower the Target by 1 before you roll the dice.
Mastery works by reducing the Cost by one for each point of Mastery.
You may spend your TURN Concentrating on the Spell to lower the Cost by 1, if you are interrupted, you lose the spell. and pay the current Cost.
Basically I took the Spell Creation rules from ICRPG MAGIC pg. 24 and made Cost Increase the Target, unless HP was paid to lower it.
I was considering changing the Levels to 1, 2, 4, 8 and then adding instead of multiplying Breadth and Duration. You still have the same Maximum, But a higher starting point. I haven’t played a Mage yet with ICRPG MAGIC rules, so I’m not super familiar with how the Cost works in play. I need to watch some of the RFE Games!
What do you think?