Hey friends! I’ve been working tirelessly (…tiringly?) on designing some neat classes/paths for use with ICRPG. It is intended to replace the current class/loot system for groups that want to use the ICRPG CORE mechanics but have a more traditional class/character progression. Here is a preview of that, showcasing some very early concepts for the Guardian, a Warrior Path/subclass. Feedback welcome.
[It’s important to note that the role of LOOT is changed to feel more like magic items in D&D than character defining things as in CORE]
Warrior: Masters of Combat, Strength and Leadership
Resources: Combat Insight/Rage/Fervor
Roles: Tank, Damage
Paths: Guardian, Slayer, Champion
Guardians seek to protect their allies from harm, occupy their foes’ attention, and maintain a stalwart presence on the battlefield. They typically wear heavy armor, use shields, and have a strong understanding of combat tactics.
Combat Insight: Guardians use Combat Insight as their resource die (d6). Increment this die once per round of combat at the start of the Guardian’s turn. Guardians can spend their Combat Insight to reduce the damage they, or an ally CLOSE to them takes from a physical attack.
“FORM UP!”: They can also spend a full Combat Insight die (value of 6) to increase the Armor of all allies within NEAR range by 6 for one round. They can use “Form Up!” once per battle unless they spend a Hero Coin.
Guardians can choose from the following when given a milestone reward.
TIER 1:
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Thick Skin: When you are above half health, you gain +1 Armor
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Shield Master: You deal d6 damage with shields if used to bash or slam.
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Vanguard: If you head the charge into battle, you and your allies can move an additional half FAR movement.
TIER 2:
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Armored Attack: Once per round, if you are hit in melee, immediately make an attack that deals Weapon Effort damage if it hits.
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Thick of Battle: If you are surrounded by 2 or more enemies, take 2 less damage per physical hit you receive.
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Phalanx Strength: The first time your "Form Up!" prevents an attack from landing on an ally, that ally gains +5 damage on their next hit.
TIER 3:
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Defy Pain: Completely ignore the first physical hit that would reduce you to 0 health in a given day. Heal d6 points.
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Veteran Insight: Your Combat Insight die is upgraded to a d8. You can use “Form Up!” as soon as you reach a value of 6 or higher, and grant increased Armor if you activate this ability when at value 7 or 8 on the die.
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Veteran’s Resolve: You can never take more than half your total health in physical damage from a single attack. Any physical damage from a single hit beyond half your total health is ignored. Some forms of damage, including falling and siege weapon damage, are not affected by this trait.