Created this for the game I’m going to run here at the college. A couple of complete RPG newbies and the rest have played, but not ICRPG! No guns in the game I’m running, but I gave two handed weapons and big smashy things the d8!
Another character sheet!
Repository: Character Sheets
Beautiful! Seriously cool, man, thanks for sharing!
I don’t use d10 effort myself, I keep magic at d8 and save d10s for Loot rolls But I have a hack where small weapons (dagger) use Weapon Effort -2 (d6-2) but you can use them with Str or Dex and gain an extra attack on a 18+ hit, one-handed weapons (mace, short sword) are normal weapon effort but have some cool traits, martial weapons (longsword, warhammer) are weapon effort +2 (d6+2) and big weapons (two-handed sword) are double weapon effort -2 (2d6-2). I like to keep everything inside the D6 of the weapon effort
Guns and energy weapons simply use some bonus/double/triple/whatever, but that’s just me.
Looking good my dude!
A suggestion for that D8 is the Fray action from Godbound, if you wanna look it up: it make players feel like badasses!
I think this looks great. I also had the same though of changing the Effort to “Basic, Light Weapons & Tools, Heavy Weapons, etc.” It didn’t make sense to me to have Weapons as d6 and Guns as d8.
Hey, man, great question. There’s no particular reason to not use D4 for small weapons (D6-2) or D8/D10 for bigger weapons (D6+2 or 2D6-2), except that… I didn’t want to. I tried to keep the idea that WEAPON effort is a D6 and modified all weapons to dish out a variant of D6 damage. Math was not a factor in the decision at all, just style. Likewise, certain spells deal variant D8 damage (a triple-magic effort spell deals 3D8 damage, for example). But sometimes, half-effort uses D3 (half Weapon) or D4 (half Magic). It’s just like the way we like it, nothing more.