Hello Wall.
I’m creating a setting where Aztec-like blood rituals are a thing. Therefore I devised the following blood magic casting option:
- the system is a variation over the advanced magic rules from ICRPG master edition.
- STUN POINTS are not used.
- spell cost is defined as SPELL-LEVEL + SPELL-POWER (low level spells are less costly to cast, and we keep a 2 to 8 cost scale).
- the mana cost of a spell equals the spell cost (2 to 8)
- the caster can channel one point of mana per round during his turn, so the casting time equals the mana cost.
- the spell fails if interrupted.
- the caster can sacrifice its own blood to gain mana (1 HP = 1 mana).
- minimal casting time is one turn.
- therefore, a cost 3 spell could be casted in one turn by spending two HP (two mana through blood, one mana through chanelling one turn).
- caster can mix blood sacrifice and casting time as he see fit.
The basis of the system is: cast as much as you want; pay the price either with time or with blood.
Some loot could help blood magic, such as THE MASTER’S SKULL (page 42), or an OBSIDIAN SACRIFICIAL DAGGER that allows the caster to use someone else blood to fuel his magic (usually by stabbing the victim to death, no consent required…).
Do you think it’s workable?