I wanted to share a mechanic my players recently put together that worked out better then I had hoped.
I struggled with Partial Success in other games, even trying to introduce it to ICRPG with little success. Being consistent with it and constantly introducing new and mixed threats on partials didn’t feel right and became a mental exercise I didn’t enjoy though my players really enjoy partial successes.
Our group had a quick round table about the issue and we came up with SACRIFICE.
On a target MISS, the players can sacrifice an item, positioning, their safety, or basically they can choose any GM move against themselves to make their MISS a HIT.
This worked out well because it took the mental leg work from me as GM and gave them choice, if the roll mattered enough to be worth sacrificing something I will accept they can, if not, they can let it slide.
Small thing, I wanted to contribute to the wall. If anyone else has already had this idea, then I’m glad great minds have thought alike.