Tell me what I’m missing (other than the gatling gun )
Starting Gear
- Wire and Plunger - demolition tools for setting off explosives.
- Ammo belt - holds 24 bullets, and a holster
- Buffalo Skin Coat - protects you from the cold. +1 DEF
- Bull Whip - Inflict BASIC up to NEAR, or grapple.
- Saddle, bit, and bridal, with lariat - you can carry it, but can’t travel with it.
- Manacles and leg irons - lock ‘em up, but don’t lose the key. One heart to break or pick.
- Coffee outfit - save one supply when camping; grant allies a HERO COIN at breakfast.
- Flower Dress and Bonnet - Hide anything under there; appear non-threating from a distance.+1 DEF
- Bounty-Killer’s Poncho - hidden iron plate; +2 DEF
- Canteen - protects from the heat; +1 DEF
- Hat - drop to ignore one gunshot or punch; after 3, need a new hat.
- Miner’s helmet - light in the dark, +1 DEF
- Lil’ Iron - “Big Slugs” does not apply; hit without rolling on your first attack of an encounter
- Big Iron - Mighty big number. Six shots. MIN damage explodes
- Repeater - 8 shots. Beat HARD if CLOSE
- Shotgun - 2 shots; can both be made in one attack; CLOSE is HARD, but makes MAX damage EXPLODE.
- Scattergun - 2 shots; can make both shots in one attack; NEAR is EASY; when Max EFFORT is rolled add another EFFORT roll
- Hunter’s Bow - Add STR to damage
- Bowie Knife - ULTIMATE damage when opponent is grappled.
- Tomahawk - throw or chop; when Max EFFORT is rolled add another EFFORT roll.
- Saber - +1 DEF in melee; MIN damage makes target bleed 1 HP for TIMER.
- Buffalo Gun - ULTIMATE damage. 1 shot.
- Sledge Hammer - 5+ damage hit makes target EASY to hit for 1 round.
- Dynamite - Roll TIMER; ULTIMATE damage to NEAR for every stick in the bundle.