Alternative Death Rules for ICRPG



As I said above my groups are all kids so if you ever have a question on how to work around these sort of things send me a message and I’ll give you my take on it.Not that I’m an expert by any means but in the sort of environment where I work I have to be veeery careful not to push the wrong message.


Thanks heaps, I will definitely take you up on the offer at some point. It will be great to have a sounding board, as I am new to GM-ing as well as running a kids game. My kids are 13 and 9, and the 13 year old has got her friend hooked into playing too.


not to send you to another rpg but I started with the Hero Kids system (all d6 and super simple) and once they got a handle on that I moved over to ICRPG which I and they like loads more for its versatility.


Darn, this thread just died.



Blame Looten! Every gm went and picked up hero kids and hasn’t been back here since.


yeeeaaahhh my bad. That said I started with Hero Kids, adapted it then moved onto ICRPG to see if my students could handle it. I like the versatility of ICRPG way more especially for my 7-9th age kids, under that age it’s possible but I lean more towards the HK system for them. I had to do a lot with the HK system to keep it fresh and make them feel like they were progressing and skill checks were finicky which is why I finally made the switch.


Could just go hardcore… Hit zero points, roll target +con or die, pass and you are now stable.