DISCLAIMER: These mechanics are totally for testing and might change as we try them.
Armor includes all armor - just treat your AC as a total “pool” you can use to avoid damage but as you use it, you get easier to hit! I think for on-line play it MIGHT speed things up and give players a little more micro management during a fight. I have used it at my home table and my players loved it. Also made combat much faster. It is a slight “yoink” from black hack but it also isn’t the only system I have seen do this.
Same with the idea of stamina - it really speeds things up but with a cost.
Since players can manipulate a mechanic to their favor, it is also important to counter the rule with the big baddies by nerfing it as necessary. But for stock encounters, I think armor will make you guys feel more heroic.
You will FIND armor in this adventure.
Supplies will be FOUND or BOUGHT. I love the idea of them but found my players needed more guidance with what to do with them. So I created a list to help out a player. We might just say supplies are 3 uses across the board for anything on the list or maybe supplies change to bandages once you decide to use them that way and then that is all you can do with them? Honestly not sure yet but wanted to get it out there.
I wanted some kind of a narrative resource that allowed a player to have more liberty with their imagination. Instead of saying “I wish I had…” they can say “I pull out a…” and lower their supply count.
I also thought if you were stabilizing, reviving, or healing someone… having some kind of an item with you that does that made more sense.
In future “Ashen” adventures rangers will start with their grey cloak and supplies because — rangers!
In this one — you MIGHT be decked out with all the gear you need by the end of the first scene
Let me know if that answers everything; first map done!
OH - no limit!!! Be whatever you want to be in terms of a race. Bring the creativity. It is a ln Alfheim world but since when has that been normal. BRING IT!