Hey, thanks for asking. Honestly still pondering on it. A few thoughts have crept into my mind.
Basic Idea: Simple idea is that it would be a shared sheet for the party with dice on it, a pool of dice, that they can use only with an Ability written on the sheet, but on any players turn (where in narrative, the rest of the party is helping) or as a reaction.
What the dice are, how they get there and what the abilities are, is what I’m keen on exploring.
More Background:
After @s5photog explained and linked me a video of Matt Colville exploring the idea I was a little wrong about how it is presented in K&S. Thanks @s5photog! The abilities and dice pool are not just for boss battles.
Colville cited Warhammer and 4e as his inspiration, and in the comments Coriolis was mentioned as having something similar.
Also here is another link with a sheet on it. Link to MCDM sheet.
LINK to original video that got me excited about it. An explanation video released the other day on book launch.
In Colville’s design video he was playing with how the dice are added in game. Now I am wondering if that the dice are added under conditions or are ready from the start of a session.
Format: I’d like to make up a sheet (which I’ve started sketching) and a little a5 book of Abilities with a explanation of use. It’s got to be simple, modular, be able to be used in any setting and I’ll release it for free.
Some Ideas:
A few thoughts have crept into my mind last night…
Dividing potential parties into different Styles ala, Warriors, Rogues, Agents…etc and by Alignment, Company (business), Vassals, Religious…etc. and the abilities available in a kind of module approach. This way, one should be able to describe any group of PC’s.
Currently in my mind, each session or day or encounter the party has a fresh supply of these dice to use. Anyone can use them at any time and take any amount to use (whether the decision is made as a team or not?), choose an ability listed on the sheet and boost it with the amount of dice they take, from 1 to party size. After used, they cannot be used again until refreshed.
I’m thinking 4 ability/loot slots that are given out over time as the party learn to work together, maybe along with Milestones or as LOOT gifts from NPC’s. Maybe its 4 magical rings that only work together, or matching sun glasses with HUD and comms that allows the whole team to add damage to an important attack.
I am also thinking about a couple of more slots that don’t use the dice but are bonuses to checks and efforts to certain 1 ‘hour’ and ‘day’ tasks?
For the dice pools, D10’s (Magic/Energy) for sci fi/modern and D8’s(Guns) for Fantasy. As they are the least used in each respective setting.
In closing:
Let me know if I need to work harder on communicating this. This thread is more like a devlog/conversation of me trying to hack this into ICRPG, hopefully with help from you all.
EDIT: A rough I did of sheet immediately after this post: